X-COM: UFO Defense pretty much defined its genre: a near-perfect blend of a management simulation and turn-based tactical combat missions. The XCOM series hails from a pedigree that started back in 1994, when MicroProse meant “awesome game” in every language known to man. Or perhaps they might even be considering the finer points of fast squad members versus big hitters. Or maybe it’s about taking alien corpses and weighing which autopsy project to undertake. For fans of the series, it’s about hundreds of hours sitting on the edge of their seats, measuring movement options on tiles, then having their soldiers turn that corner only to run into a Chrysalid. I’d wager that sequence of letters rings quite a few bells for a good portion of our audience.
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